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International Journal of Foundations of Computer Science (IJFCS)
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Volume: 13, Issue: 2(2002) pp. 163-180     DOI: 10.1142/S0129054102001035
Abstract | Full Text (PDF, 2,252KB)
Title: THE DELAUNAY HIERARCHY
This work was partially supported by ESPRIT LTR 21957 (CGAL). Preliminary version of that paper appeared in SoCG 98 [11]
Author(s):
OLIVIER DEVILLERS
http://www-sop.inria.fr/prisme/personnel/devillers/

INRIA, BP93, 06902 Sophia Antipolis, France
History:
Received February 2001
Revised August 2001
Abstract:
We propose a new data structure to compute the Delaunay triangulation of a set of points in the plane. It combines good worst case complexity, fast behavior on real data, small memory occupation and the possibility of fully dynamic insertions and deletions. The location structure is organized into several levels. The lowest level just consists of the triangulation, then each level contains the triangulation of a small sample of the level below. Point location is done by walking in a triangulation to determine the nearest neighbor of the query at that level, then the walk restarts from the neighbor at the level below. Using a small subset (3%) to sample a level allows a small memory occupation; the walk and the use of the nearest neighbor to change levels quickly locate the query.
Keywords:
computational geometry; geometric computing; randomized algorithms; Delaunay triangulation; dynamic algorithms

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